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Human-Centered Product Development

#9 Modalities, technology, user task and team work evaluation

Because our product’s main purpose is to give feedback to the user during exercise, input modalities are not as important as output modalities. However, there must be some way for user to control the device, so input modalities need to be shortly discussed too.

#8 Second MVP evaluation plan and results

Because our product consists of a smartphone app and training clothes embedded with future’s technology, it would have been quite difficult to build a real prototype for evaluation purposes. Keeping in mind that the essence of our product is not its physical parts but the AI-powered analytics and suggestions, building a physical prototype just to…

#7 Further development plan

Now that we have evaluated our first MVP and have some information on what potential users think about our product, we must decide how to move forward with the development of our product. We will have to come up with idea on what kind of second MVP to develop. Our product is quite challenging in…

#6 Proof of concept and UX goals

After discussing about UX goals we agreed on three main goals that best capture the feelings we want our product to awaken in our users. However, we also decided that we will put forward some “sub-goals” as well that will help us communicate what we are trying to achieve with our main goals.

#5 Minimum viable product, storyboard and validation

Our minimum viable product was created using story mapping method described in this article. We started by thinking what would the user’s story look like when using the product for the first time and separated this process to five stages: setup, preparation, exercise, feedback, and after the exercise. In real life situation feedback is not…

#4 Personas and results of ideation sessions

We saw that the customers can be split in to three different segments: beginner, intermediate and professional users. After this we created three different personas that fit each segment to see what are their needs and how would they react to the product.

#3 Stakeholders and Customer Groups

Only one of us was able to attend the third workshop, so the Power/Interest Grid for Stakeholders and Customer Grouping Canvas represent his ideas on these topics. However, we agreed that the pictures will be uploaded as they are and that all of us can then comment on them to explain their own ideas. This…

#2 Standards and trend maps

In our project we will follow the guidelines set down by the ISO 9241-210: 2019 standard about “Ergonomics of human-system interaction: Human-centred design for interactive systems.” The standard describes an iterative loop for designing human-centered solutions. The key parts of the loop are understanding the problem, the users and the environment, creating criteria for the…

#1 Team Polar Bears

Anton is a third year bachelor’s student in industrial engineering and management. Erkka is a first year master’s student majoring in Human-Technology Interaction. He enjoys reading and sports (both doing and watching). Esa is a fifth year software engineering and UX student from Hervanta. He likes climbing and board games.

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